Let the dice decide which 145lbâ€™erÂ is king by playing FOâ€™sÂ fantasy featherweight game â€“ funÂ for all the family!
You will need:
- 2 players
- 2 standard dice
- Player stats cards
Just like real MMA, the game is broken up into threeÂ or five five-minute rounds. The object of the gameÂ is to roll low when both attacking and defending toÂ progress. Fights are won either by knockout, TKO,Â submission or decision. Stalling with the dice (lay â€™nâ€™Â pray) is punishable by immediate turnover of the dice.
Attack: Part 1
- Each player chooses or randomly selects oneÂ fighter stat card to play with. Set your stopwatch toÂ count down from five minutes.
- When the clock starts, both players take turns toÂ roll the dice. Whoever rolls the lowest number attacksÂ first.
- The attacker begins by choosing a standing attack.Â They can punch, kick or shoot for a takedown.
- Each attack has a value between 1 and 10. TheÂ attacker must roll that number or below to ensureÂ their attack has a chance for success.
- If the player rolls high, the attack is automaticallyÂ defended and the roles are reversed. Itâ€™s now theÂ opposing playerâ€™s turn to attack!
- If the player rolls successfully, then the attack hasÂ been thrown and must be to be defended.
- Itâ€™s now the turn of the defender to fend off theÂ attack using the defensive stat that corresponds toÂ the attack that was just thrown. They use the blockÂ stat to defend a punch, check for a kick and TDÂ defence for a takedown. They must roll that numberÂ or below.
- If the defender rolls successfully, their defence isÂ good! The roles are reversed, and itâ€™s the defenderâ€™sÂ turn to attempt an attack in the same way.
- However, if the defender rolls high then the attackÂ lands successfully.Â Example: Conor McGregor is attacking and wantsÂ to throw a punch. His punch is rated as 9. He rollsÂ a 4 which means the punch is thrown. JosĂ© Aldo isÂ defending with a block rating of 8, but he rolls a 9, soÂ McGregorâ€™s punch lands.
- If the attacker lands a successful punch or kick,Â they get to attack again.
- If the attacker lands three consecutive punchesÂ or kicks he scores a knockdown, taking the fight to
- If the attacking player successfully shoots for aÂ takedown at any time, the fight immediately goes to Attack: Part 2.
Attack: Part 2
- With the defender now on the canvas the attackerÂ can choose from two options: ground â€™nâ€™ pound orÂ submission.
- Like the standup portion of the fight, the attackerÂ must roll a number equal to or below their rating forÂ GnP or submission on the stat card.
- As before, if the attacker rolls high, their move isÂ unsuccessful, the referee stands the fighters up andÂ the defending player can now attempt an attack.
- If the attacker rolls successfully, the defender getsÂ the chance to brush it off by rolling a number equalÂ to or below the value of their corresponding defenceÂ skill: guard for GnP, or sub def for submission.
- If the defender rolls high, then it is all over! TheÂ fight ends with either a TKO or submission victory forÂ the attacker.
- If the defender rolls successfully, the attack isÂ thwarted and the dice go back to the attackingÂ player, who gets to attack again with either GnP orÂ submission.
- If the attacker doesnâ€™t score either a GnP orÂ submission finish after three rolls then the refereeÂ stands the fighters up and it becomes the defenderâ€™sÂ turn to go on the attack.
- Any attacker whoÂ rolls a double scores anÂ immediate knockdownÂ if the fight is on the feet,Â or a winning submissionÂ on the ground.
- Any defender whoÂ rolls a double lands aÂ counter in the standupÂ and takes control of theÂ dice to attack. If theyÂ roll a double on theÂ ground, they scramble,Â get to their feet and getÂ the chance to attack.
- Rolling a double 1Â is a haymaker knockoutÂ strike that results inÂ a straight victory forÂ whichever player rolls itÂ at any time during theÂ fight â€“ whether theyâ€™reÂ attacking or defending.
- At the end of eachÂ five-minute round, theÂ player who spent theÂ most time attackingÂ wins the round 10-9.
- Whoever wins theÂ most rounds wins theÂ fight by decision.
Official game cards:
Get more official game cards inside the current issue ofÂ Fighters Only.